![]() So, immunities aren’t that bad they are a hardcore, lame or not, powerspike for AI. ![]() ![]() It’s like a super big deal that merc holds your key, not you. If you had to equip conviction, omg, build variety endgame would be like so, so, so tiny. Obviously the good part about conviction is it’s on your merc which opens up your build, completely. Usually this meant rerolling a char to some meta hammerdin or so that broke most immunities to hunt for your higher end items, or going cows w lightning to get hr tradeable items, lame or not, this was the most common path to getting through 'immune to this or that" for your build. Like, D2 said “Go find out the way through immunities and hunt for those items, solo or in group”. IF the game is fun to grind items, like D2 obviously was and D3 obviously is not, bc metacomp required, and no rare items that are new are in the game to hunt for, well, thats part of your endgame. There was a way through immunities, if you knew the items (required google youtube to lookup, which isn’t cool) and where to find them (required learning, usually google or youtube, which isn’t cool), you then hunt for those items. Yet whether lame or not, D2’s immunities were a conviction or lower res gear check, if you didnt want to split your build. If D4 will allow solo play, then resistances more than 75% might as well just be 100% or close enough to still be basically immune. If D4 is going to be even more anti-solo than D3, then immunities really don’t matter unless the whole group uses the same damage type that the monster is immune to. Even monsters that had two immunities were more of an issue in solo vs. Yeah, in multiplayer I couldn’t damage it either, but other players could. My fire Sorc was shut down every time I saw a fire immune. That was just messed up.ĭ2 immunities were only really bad in solo play. And, um, don’t gimp on poison damage again. I don’t know, maybe D4 will have an additional damage type or two to play with. Of course it doesn’t have Holy or Arcane damage like D3 does. It has Chaos, Aether, Acid, Trauma, and Vitality damage. Of course I thought about Grim Dawn’s damage types beyond the normal physical, fire, cold, lightning. For a second, when I read the title, I was thinking about different damage types that could be used in D4 that were not used in D1, D2, and D3.
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